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Fixed invisible chests (#3722)

Fixes #3479, #3403, #3696
This commit is contained in:
Pablo Beltrán
2017-05-21 11:48:33 +02:00
committed by Mattes D
parent 2359611c57
commit 758622336e
3 changed files with 15 additions and 5 deletions

View File

@@ -6,6 +6,7 @@
#include "../Item.h"
#include "../Entities/Player.h"
#include "../UI/EnderChestWindow.h"
#include "../ClientHandle.h"
@@ -34,6 +35,16 @@ cEnderChestEntity::~cEnderChestEntity()
void cEnderChestEntity::SendTo(cClientHandle & a_Client)
{
// Send a dummy "number of players with chest open" packet to make the chest visible:
a_Client.SendBlockAction(m_PosX, m_PosY, m_PosZ, 1, 0, m_BlockType);
}
bool cEnderChestEntity::UsedBy(cPlayer * a_Player)
{
// TODO: cats are an obstruction