1
0

Add the fmt library (#4065)

* Replaces AppendVPrintf with fmt::sprintf
* fmt::ArgList now used as a type safe alternative to varargs.
* Removed SIZE_T_FMT compatibility macros. fmt::sprintf is fully portable and supports %zu.
* Adds FLOG functions to log with fmt's native formatting style.
This commit is contained in:
peterbell10
2018-01-03 17:41:16 +00:00
committed by GitHub
parent 68fc28857f
commit 757231cc6e
83 changed files with 407 additions and 490 deletions

View File

@@ -20,9 +20,9 @@
// Enable or disable detailed logging
#if 0
#define FLOG LOGD
#define FLUID_LOG LOGD
#else
#define FLOG(...)
#define FLUID_LOG(...)
#endif
@@ -49,7 +49,7 @@ cFloodyFluidSimulator::cFloodyFluidSimulator(
void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
FLOG("Simulating block {%d, %d, %d}: block %d, meta %d",
FLUID_LOG("Simulating block {%d, %d, %d}: block %d, meta %d",
a_Chunk->GetPosX() * cChunkDef::Width + a_RelX, a_RelY, a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ,
a_Chunk->GetBlock(a_RelX, a_RelY, a_RelZ),
a_Chunk->GetMeta(a_RelX, a_RelY, a_RelZ)
@@ -61,7 +61,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
if (!IsAnyFluidBlock(MyBlock))
{
// Can happen - if a block is scheduled for simulating and gets replaced in the meantime.
FLOG(" BadBlockType exit");
FLUID_LOG(" BadBlockType exit");
return;
}
@@ -79,7 +79,7 @@ void cFloodyFluidSimulator::SimulateBlock(cChunk * a_Chunk, int a_RelX, int a_Re
{
// Has no tributary, has been decreased (in CheckTributaries()),
// no more processing needed (neighbors have been scheduled by the decrease)
FLOG(" CheckTributaries exit");
FLUID_LOG(" CheckTributaries exit");
return;
}
}
@@ -153,7 +153,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (IsAnyFluidBlock(a_Chunk->GetBlock(a_RelX, a_RelY + 1, a_RelZ)))
{
// This block is fed from above, no more processing needed
FLOG(" Fed from above");
FLUID_LOG(" Fed from above");
return false;
}
}
@@ -179,7 +179,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
if (IsAllowedBlock(BlockType) && IsHigherMeta(BlockMeta, a_MyMeta))
{
// This block is fed, no more processing needed
FLOG(" Fed from {%d, %d, %d}, type %d, meta %d",
FLUID_LOG(" Fed from {%d, %d, %d}, type %d, meta %d",
a_Chunk->GetPosX() * cChunkDef::Width + a_RelX + Coords[i].x,
a_RelY,
a_Chunk->GetPosZ() * cChunkDef::Width + a_RelZ + Coords[i].z,
@@ -193,7 +193,7 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
// Block is not fed, decrease by m_Falloff levels:
if (a_MyMeta >= 8)
{
FLOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff);
FLUID_LOG(" Not fed and downwards, turning into non-downwards meta %d", m_Falloff);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, m_Falloff);
}
else
@@ -201,12 +201,12 @@ bool cFloodyFluidSimulator::CheckTributaries(cChunk * a_Chunk, int a_RelX, int a
a_MyMeta += m_Falloff;
if (a_MyMeta < 8)
{
FLOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta);
FLUID_LOG(" Not fed, decreasing from %d to %d", a_MyMeta - m_Falloff, a_MyMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_StationaryFluidBlock, a_MyMeta);
}
else
{
FLOG(" Not fed, meta %d, erasing altogether", a_MyMeta);
FLUID_LOG(" Not fed, meta %d, erasing altogether", a_MyMeta);
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, E_BLOCK_AIR, 0);
}
}
@@ -252,7 +252,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Lava flowing into water, change to stone / cobblestone based on direction:
BLOCKTYPE NewBlock = (a_NewMeta == 8) ? E_BLOCK_STONE : E_BLOCK_COBBLESTONE;
FLOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
FLUID_LOG(" Lava flowing into water, turning water at rel {%d, %d, %d} into stone",
a_RelX, a_RelY, a_RelZ,
ItemTypeToString(NewBlock).c_str()
);
@@ -273,7 +273,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
{
// Water flowing into lava, change to cobblestone / obsidian based on dest block:
BLOCKTYPE NewBlock = (BlockMeta == 0) ? E_BLOCK_OBSIDIAN : E_BLOCK_COBBLESTONE;
FLOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
FLUID_LOG(" Water flowing into lava, turning lava at rel {%d, %d, %d} into %s",
a_RelX, a_RelY, a_RelZ, ItemTypeToString(NewBlock).c_str()
);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, NewBlock, 0);
@@ -319,7 +319,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
} // if (CanWashAway)
// Spread:
FLOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta);
FLUID_LOG(" Spreading to {%d, %d, %d} with meta %d", BlockX, a_RelY, BlockZ, a_NewMeta);
a_NearChunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, a_NewMeta);
m_World.GetSimulatorManager()->WakeUp({BlockX, a_RelY, BlockZ}, a_NearChunk);
@@ -332,7 +332,7 @@ void cFloodyFluidSimulator::SpreadToNeighbor(cChunk * a_NearChunk, int a_RelX, i
bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_RelZ)
{
FLOG(" Checking neighbors for source creation");
FLUID_LOG(" Checking neighbors for source creation");
static const Vector3i NeighborCoords[] =
{
@@ -355,21 +355,21 @@ bool cFloodyFluidSimulator::CheckNeighborsForSource(cChunk * a_Chunk, int a_RelX
// Neighbor not available, skip it
continue;
}
// FLOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
// FLUID_LOG(" Neighbor at {%d, %d, %d}: %s", x, y, z, ItemToFullString(cItem(BlockType, 1, BlockMeta)).c_str());
if ((BlockMeta == 0) && IsAnyFluidBlock(BlockType))
{
NumNeeded--;
// FLOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
// FLUID_LOG(" Found a neighbor source at {%d, %d, %d}, NumNeeded := %d", x, y, z, NumNeeded);
if (NumNeeded == 0)
{
// Found enough, turn into a source and bail out
// FLOG(" Found enough neighbor sources, turning into a source");
// FLUID_LOG(" Found enough neighbor sources, turning into a source");
a_Chunk->SetBlock(a_RelX, a_RelY, a_RelZ, m_FluidBlock, 0);
return true;
}
}
}
// FLOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
// FLUID_LOG(" Not enough neighbors for turning into a source, NumNeeded = %d", NumNeeded);
return false;
}