Fixed implicit rounding warnings.
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@@ -1213,7 +1213,7 @@ bool cMonster::WouldBurnAt(Vector3d a_Location, cChunk & a_Chunk)
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GetWorld()->IsWeatherSunnyAt(POSX_TOINT, POSZ_TOINT) // Not raining
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)
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{
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int MobHeight = static_cast<int>(a_Location.y) + round(GetHeight()) - 1; // The height of the mob head
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int MobHeight = FloorC(a_Location.y + GetHeight()) - 1; // The block Y coord of the mob's head
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if (MobHeight >= cChunkDef::Height)
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{
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return true;
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