diff --git a/source/cClientHandle.cpp b/source/cClientHandle.cpp index 655048180..a399441de 100644 --- a/source/cClientHandle.cpp +++ b/source/cClientHandle.cpp @@ -450,7 +450,9 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) cPacket_Chat Joined( m_pState->Username + " joined the game!"); cRoot::Get()->GetServer()->Broadcast( Joined, this ); } - + int posx = m_Player->GetPosX(); + int posy = m_Player->GetPosY(); + int posz = m_Player->GetPosZ(); // Now initialize player (adds to entity list etc.) cWorld* PlayerWorld = cRoot::Get()->GetWorld( m_Player->GetLoadedWorldName() ); if( !PlayerWorld ) PlayerWorld = cRoot::Get()->GetDefaultWorld(); @@ -465,6 +467,7 @@ void cClientHandle::HandlePacket( cPacket* a_Packet ) // Then we can start doing more stuffs! :D m_bLoggedIn = true; LOG("%s completely logged in", GetUsername() ); + m_Player->TeleportTo( posx, posy, posz ); StreamChunks(); } break; @@ -1195,9 +1198,6 @@ void cClientHandle::Tick(float a_Dt) Send( cPacket_UpdateHealth( (short)m_Player->GetHealth() ) ); World->UnlockEntities(); - - //quick bugfix to prevent players from spawning in ground - m_Player->TeleportTo( m_Player->GetPosX(), m_Player->GetPosY()+2, m_Player->GetPosZ() ); } }