Fixed arrow collection animation
* Fixed piston extension non-solidness
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@@ -1886,15 +1886,6 @@ void cWorld::BroadcastCollectEntity(const cEntity & a_Entity, const cPlayer & a_
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void cWorld::BroadcastCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastCollectEntity(a_Pickup, a_Player, a_Exclude);
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}
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void cWorld::BroadcastDestroyEntity(const cEntity & a_Entity, const cClientHandle * a_Exclude)
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{
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m_ChunkMap->BroadcastDestroyEntity(a_Entity, a_Exclude);
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