Initial round of fixes
* Fixed intentional misspelling of baby! :D * Better chested horse bool name * Fixed some weird continuity issues with my recent changes not being pushed up initially * Fixed derpy hexadecimal values
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@@ -1638,11 +1638,11 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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}
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if (a_Entity.IsRclking())
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{
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CommonMetadata |= 0x16;
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CommonMetadata |= 0x10;
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}
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if (a_Entity.IsInvisible())
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{
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CommonMetadata |= 0x32;
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CommonMetadata |= 0x20;
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}
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WriteByte(0x0);
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@@ -1691,7 +1691,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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else if (a_Entity.IsA("cZombie"))
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{
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WriteByte(0xC);
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WriteByte(a_Entity.IsBabby() ? 1 : 0); // Babby zombie?
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WriteByte(a_Entity.IsBaby() ? 1 : 0); // Babby zombie?
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WriteByte(0xD);
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WriteByte(a_Entity.IsVillZomb() ? 1 : 0); // Converted zombie?
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WriteByte(0xE);
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@@ -1784,7 +1784,7 @@ void cProtocol125::WriteMetadata(const cEntity & a_Entity)
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{
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Flags |= 0x8;
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}
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if (a_Entity.IsBabby())
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if (a_Entity.IsBaby())
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{
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Flags |= 0x10; // IsBred flag, according to wiki.vg - don't think it does anything in multiplayer
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}
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