Enchantments are now stored in Anvil world and in player inventory
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1541 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -615,7 +615,22 @@ bool cWSSAnvil::LoadItemFromNBT(cItem & a_Item, const cParsedNBT & a_NBT, int a_
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}
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a_Item.m_ItemCount = a_NBT.GetByte(Count);
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// TODO: enchantments and other item properties
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// Find the "tag" tag, used for enchantments and other extra data
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int TagTag = a_NBT.FindChildByName(a_TagIdx, "tag");
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if (TagTag <= 0)
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{
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// No extra data
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return true;
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}
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// Load enchantments:
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const char * EnchName = (a_Item.m_ItemType == E_ITEM_BOOK) ? "StoredEnchantments" : "ench";
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int EnchTag = a_NBT.FindChildByName(TagTag, EnchName);
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if (EnchTag > 0)
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{
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a_Item.m_Enchantments.ParseFromNBT(a_NBT, EnchTag);
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}
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return true;
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}
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