Entity effect type: use 'eff' as a prefix instead of 'ef'
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@@ -570,7 +570,7 @@ bool cPlayer::Feed(int a_Food, double a_Saturation)
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void cPlayer::FoodPoison(int a_NumTicks)
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{
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AddEntityEffect(cEntityEffect::efHunger, cEntityEffect(a_NumTicks, 0, NULL));
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AddEntityEffect(cEntityEffect::effHunger, cEntityEffect(a_NumTicks, 0, NULL));
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}
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@@ -1872,17 +1872,17 @@ void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffe
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switch (a_EffectType)
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{
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// Effects whose behaviors are overridden
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case cEntityEffect::efMiningFatigue:
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case cEntityEffect::effMiningFatigue:
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{
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// TODO: Implement me!
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return;
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}
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case cEntityEffect::efHunger:
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case cEntityEffect::effHunger:
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{
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m_FoodExhaustionLevel += 0.025; // 0.5 per second = 0.025 per tick
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return;
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}
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case cEntityEffect::efSaturation:
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case cEntityEffect::effSaturation:
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{
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// Increase saturation 1 per tick, adds 1 for every increase in level
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m_FoodSaturationLevel += (1 + a_Effect.GetIntensity());
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@@ -1890,8 +1890,8 @@ void cPlayer::HandleEntityEffects(cEntityEffect::eType a_EffectType, cEntityEffe
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}
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// Client-side-only effects
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case cEntityEffect::efNausia:
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case cEntityEffect::efNightVision:
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case cEntityEffect::effNausea:
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case cEntityEffect::effNightVision:
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{
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return;
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}
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