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Added skeleton code for projectile spawning.

This commit is contained in:
madmaxoft
2013-08-22 08:55:58 +02:00
parent 16e3242456
commit 73afb1507d
9 changed files with 487 additions and 259 deletions

View File

@@ -5,8 +5,6 @@
#include "World.h"
#include "ChunkDef.h"
#include "ClientHandle.h"
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Server.h"
#include "Item.h"
#include "Root.h"
@@ -14,6 +12,11 @@
#include "ChunkMap.h"
#include "OSSupport/Timer.h"
// Entities (except mobs):
#include "Entities/Pickup.h"
#include "Entities/Player.h"
#include "Entities/TNTEntity.h"
// Simulators:
#include "Simulator/SimulatorManager.h"
#include "Simulator/FloodyFluidSimulator.h"
@@ -55,7 +58,6 @@
#include "PluginManager.h"
#include "Blocks/BlockHandler.h"
#include "Vector3d.h"
#include "Entities/TNTEntity.h"
#include "Tracer.h"
#include "tolua++.h"
@@ -2650,6 +2652,26 @@ int cWorld::SpawnMob(double a_PosX, double a_PosY, double a_PosZ, cMonster::eTyp
int cWorld::CreateProjectile(double a_PosX, double a_PosY, double a_PosZ, cProjectileEntity::eKind a_Kind, cEntity * a_Creator, const Vector3d * a_Speed)
{
cProjectileEntity * Projectile = cProjectileEntity::Create(a_Kind, a_Creator, a_PosX, a_PosY, a_PosZ, a_Speed);
if (Projectile == NULL)
{
return -1;
}
if (!Projectile->Initialize(this))
{
delete Projectile;
return -1;
}
BroadcastSpawnEntity(*Projectile);
return Projectile->GetUniqueID();
}
void cWorld::TabCompleteUserName(const AString & a_Text, AStringVector & a_Results)
{
cCSLock Lock(m_CSPlayers);