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Added skeleton code for projectile spawning.

This commit is contained in:
madmaxoft
2013-08-22 08:55:58 +02:00
parent 16e3242456
commit 73afb1507d
9 changed files with 487 additions and 259 deletions

View File

@@ -1,7 +1,7 @@
// ProjectileEntity.h
// Declares the cProjectileEntity class representing the common base class for projectiles
// Declares the cProjectileEntity class representing the common base class for projectiles, as well as individual projectile types
@@ -38,12 +38,21 @@ public:
pkFishingFloat = 90,
} ;
// tolua_end
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cProjectileEntity(eKind a_Kind, cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
static cProjectileEntity * Create(eKind a_Kind, cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d * a_Speed = NULL);
/// Called by the physics blocktracer when the entity hits a solid block, the coords and the face hit is given
virtual void OnHitSolidBlock(double a_BlockX, double a_BlockY, double a_BlockZ, char a_BlockFace) {};
// tolua_begin
/// Returns the entity who created this projectile; may be NULL
cEntity * GetCreator(void) { return m_Creator; }
protected:
eKind m_Kind;
@@ -58,9 +67,20 @@ protected:
class cArrowEntity :
public cProjectileEntity
{
typedef cProjectileEntity super;
public:
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, double a_Width, double a_Height);
cArrowEntity(cEntity * a_Creator, const Vector3d & a_Pos, const Vector3d & a_Speed, double a_Width, double a_Height);
// tolua_end
cArrowEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d a_Speed);
protected:
// cEntity overrides:
virtual void SpawnOn(cClientHandle & a_Client) override;
// tolua_begin
} ;
// tolua_end