Exported boat
- NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
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@@ -421,6 +421,7 @@ void cNBTChunkSerializer::AddBoatEntity(cBoat * a_Boat)
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{
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m_Writer.BeginCompound("");
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AddBasicEntity(a_Boat, "Boat");
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m_Writer.AddString("Type", cBoat::MaterialToString(a_Boat->GetMaterial()));
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m_Writer.EndCompound();
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}
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