Exported boat
- NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
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@@ -3688,7 +3688,7 @@ void cProtocol_1_9_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity & a
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a_Pkt.WriteBEInt8(8); // Index 9: Type
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a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
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a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetType()));
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a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
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a_Pkt.WriteBEInt8(9); // Index 10: Right paddle turning
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a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
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