Exported boat
- NBT: Added saving / loading of material - Added the material in the item handler of the boat - Drop the correct boat if destroyed - APIDoc: Added desc and functions
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@@ -645,7 +645,7 @@ void cProtocol_1_11_0::WriteEntityMetadata(cPacketizer & a_Pkt, const cEntity &
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a_Pkt.WriteBEInt8(BOAT_TYPE);
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a_Pkt.WriteBEInt8(METADATA_TYPE_VARINT);
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a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetType()));
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a_Pkt.WriteVarInt32(static_cast<UInt32>(Boat.GetMaterial()));
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a_Pkt.WriteBEInt8(BOAT_RIGHT_PADDLE_TURNING);
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a_Pkt.WriteBEInt8(METADATA_TYPE_BOOL);
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