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Exported boat

- NBT: Added saving / loading of material
- Added the material in the item handler of the boat
- Drop the correct boat if destroyed
- APIDoc: Added desc and functions
This commit is contained in:
Lukas Pioch
2017-05-09 14:21:25 +02:00
parent 84bdba345d
commit 73a3c4e3be
15 changed files with 315 additions and 19 deletions

View File

@@ -13,10 +13,10 @@
cBoat::cBoat(double a_X, double a_Y, double a_Z) :
cBoat::cBoat(double a_X, double a_Y, double a_Z, eMaterial a_Material) :
super(etBoat, a_X, a_Y, a_Z, 0.98, 0.7),
m_LastDamage(0), m_ForwardDirection(0),
m_DamageTaken(0.0f), m_Type(0),
m_DamageTaken(0.0f), m_Material(a_Material),
m_RightPaddleUsed(false), m_LeftPaddleUsed(false)
{
SetMass(20.0f);
@@ -55,7 +55,7 @@ bool cBoat::DoTakeDamage(TakeDamageInfo & TDI)
if (TDI.Attacker->IsPlayer())
{
cItems Pickups;
Pickups.Add(cItem(E_ITEM_BOAT));
Pickups.Add(MaterialToItem(m_Material));
m_World->SpawnItemPickups(Pickups, GetPosX(), GetPosY(), GetPosZ(), 0, 0, 0, true);
}
}
@@ -169,3 +169,106 @@ void cBoat::UpdatePaddles(bool a_RightPaddleUsed, bool a_LeftPaddleUsed)
m_World->BroadcastEntityMetadata(*this);
}
cBoat::eMaterial cBoat::ItemToMaterial(const cItem & a_Item)
{
switch (a_Item.m_ItemType)
{
case E_ITEM_BOAT: return bmOak;
case E_ITEM_SPRUCE_BOAT: return bmSpruce;
case E_ITEM_BIRCH_BOAT: return bmBirch;
case E_ITEM_JUNGLE_BOAT: return bmJungle;
case E_ITEM_ACACIA_BOAT: return bmAcacia;
case E_ITEM_DARK_OAK_BOAT: return bmDarkOak;
default:
{
LOGWARNING("%s: Item type not handled %d.", __FUNCTION__, a_Item.m_ItemType);
return cBoat::bmOak;
}
}
}
AString cBoat::MaterialToString(eMaterial a_Material)
{
switch (a_Material)
{
case bmOak: return "oak";
case bmSpruce: return "spruce";
case bmBirch: return "birch";
case bmJungle: return "jungle";
case bmAcacia: return "acacia";
case bmDarkOak: return "dark_oak";
}
ASSERT(!"Unhandled boat material");
#ifndef __clang__
return "oak";
#endif
}
cBoat::eMaterial cBoat::StringToMaterial(const AString & a_Material)
{
if (a_Material == "oak")
{
return bmOak;
}
else if (a_Material == "spruce")
{
return bmSpruce;
}
else if (a_Material == "birch")
{
return bmBirch;
}
else if (a_Material == "jungle")
{
return bmJungle;
}
else if (a_Material == "acacia")
{
return bmAcacia;
}
else if (a_Material == "dark_oak")
{
return bmDarkOak;
}
else
{
return bmOak;
}
}
cItem cBoat::MaterialToItem(eMaterial a_Material)
{
switch (a_Material)
{
case bmOak: return cItem(E_ITEM_BOAT);
case bmSpruce: return cItem(E_ITEM_SPRUCE_BOAT);
case bmBirch: return cItem(E_ITEM_BIRCH_BOAT);
case bmJungle: return cItem(E_ITEM_JUNGLE_BOAT);
case bmAcacia: return cItem(E_ITEM_ACACIA_BOAT);
case bmDarkOak: return cItem(E_ITEM_DARK_OAK_BOAT);
}
#ifndef __clang__
return cItem(E_ITEM_BOAT);
#endif
}