Add BurnsInDaylight to Lua API and Monsters.ini (#4295)
* Monster.h: Export SetBurnsInDaylight This commit also adds BurnsInDaylight to check if the Monster burns in daylight or not. Closes https://github.com/cuberite/cuberite/issues/4294 * MonsterConfig.cpp: Add BurnsInDaylight Closes https://github.com/cuberite/cuberite/issues/4294
This commit is contained in:
committed by
Alexander Harkness
parent
ee84197014
commit
73689024f0
@@ -18,6 +18,7 @@ struct cMonsterConfig::sAttributesStruct
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double m_AttackRate;
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int m_MaxHealth;
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bool m_IsFireproof;
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bool m_BurnsInDaylight;
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};
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@@ -69,12 +70,13 @@ void cMonsterConfig::Initialize()
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sAttributesStruct Attributes;
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AString Name = MonstersIniFile.GetKeyName(i);
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Attributes.m_Name = Name;
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Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
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Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
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Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
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Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
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Attributes.m_AttackDamage = MonstersIniFile.GetValueI(Name, "AttackDamage", 0);
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Attributes.m_AttackRange = MonstersIniFile.GetValueI(Name, "AttackRange", 0);
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Attributes.m_SightDistance = MonstersIniFile.GetValueI(Name, "SightDistance", 0);
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Attributes.m_AttackRate = MonstersIniFile.GetValueF(Name, "AttackRate", 0);
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Attributes.m_MaxHealth = MonstersIniFile.GetValueI(Name, "MaxHealth", 1);
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Attributes.m_IsFireproof = MonstersIniFile.GetValueB(Name, "IsFireproof", false);
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Attributes.m_BurnsInDaylight = MonstersIniFile.GetValueB(Name, "BurnsInDaylight", false);
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m_pState->AttributesList.push_front(Attributes);
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} // for i - SplitList[]
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}
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@@ -90,12 +92,13 @@ void cMonsterConfig::AssignAttributes(cMonster * a_Monster, const AString & a_Na
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{
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if (itr->m_Name.compare(a_Name) == 0)
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{
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a_Monster->SetAttackDamage (itr->m_AttackDamage);
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a_Monster->SetAttackRange (itr->m_AttackRange);
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a_Monster->SetSightDistance(itr->m_SightDistance);
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a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate));
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a_Monster->SetMaxHealth (itr->m_MaxHealth);
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a_Monster->SetIsFireproof (itr->m_IsFireproof);
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a_Monster->SetAttackDamage (itr->m_AttackDamage);
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a_Monster->SetAttackRange (itr->m_AttackRange);
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a_Monster->SetSightDistance (itr->m_SightDistance);
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a_Monster->SetAttackRate (static_cast<float>(itr->m_AttackRate));
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a_Monster->SetMaxHealth (itr->m_MaxHealth);
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a_Monster->SetIsFireproof (itr->m_IsFireproof);
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a_Monster->SetBurnsInDaylight(itr->m_BurnsInDaylight);
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return;
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}
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} // for itr - m_pState->AttributesList[]
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