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Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on

git-svn-id: http://mc-server.googlecode.com/svn/trunk@393 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-03-10 19:30:06 +00:00
parent 1a5ebb44aa
commit 732b7349fa
3 changed files with 11 additions and 8 deletions

View File

@@ -257,8 +257,9 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo
m_PosX, m_PosZ
);
// Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case.
ASSERT(!"Unexpected entity in chunk!");
// MD 2012_03_10: This may happen if a mob is generated near the edge of loaded chunks and walks off of the edge.
// Older: Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case.
// ASSERT(!"Unexpected entity in chunk!");
(*itr)->Destroy();
}