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Attempt at fixing crashes with disconnecting players

git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-26 12:55:42 +00:00
parent 0e33c919dd
commit 7268a70902
6 changed files with 38 additions and 18 deletions

View File

@@ -87,7 +87,8 @@ void cSocketThreads::RemoveClient(const cSocket * a_Socket)
}
} // for itr - m_Threads[]
ASSERT(!"Removing an unknown socket");
// Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
// ASSERT(!"Removing an unknown socket");
}