Attempt at fixing crashes with disconnecting players
git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -87,7 +87,8 @@ void cSocketThreads::RemoveClient(const cSocket * a_Socket)
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}
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} // for itr - m_Threads[]
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ASSERT(!"Removing an unknown socket");
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// Cannot assert here, this may actually happen legally, since cClientHandle has to clean up the socket and it may have already closed in the meantime
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// ASSERT(!"Removing an unknown socket");
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}
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