Attempt at fixing crashes with disconnecting players
git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
@@ -134,6 +134,15 @@ void cServer::QueueClientClose(const cSocket * a_Socket)
|
||||
|
||||
|
||||
|
||||
void cServer::RemoveClient(const cSocket * a_Socket)
|
||||
{
|
||||
m_SocketThreads.RemoveClient(a_Socket);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
bool cServer::InitServer( int a_Port )
|
||||
{
|
||||
if( m_bIsConnected )
|
||||
|
||||
Reference in New Issue
Block a user