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Attempt at fixing crashes with disconnecting players

git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
madmaxoft@gmail.com
2012-02-26 12:55:42 +00:00
parent 0e33c919dd
commit 7268a70902
6 changed files with 38 additions and 18 deletions

View File

@@ -134,6 +134,15 @@ void cServer::QueueClientClose(const cSocket * a_Socket)
void cServer::RemoveClient(const cSocket * a_Socket)
{
m_SocketThreads.RemoveClient(a_Socket);
}
bool cServer::InitServer( int a_Port )
{
if( m_bIsConnected )