Attempt at fixing crashes with disconnecting players
git-svn-id: http://mc-server.googlecode.com/svn/trunk@329 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -169,14 +169,18 @@ void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk)
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void cEntity::Destroy()
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{
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if( !m_bDestroyed )
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if (m_bDestroyed)
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{
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m_bDestroyed = true;
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if( !m_bRemovedFromChunk )
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{
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RemoveFromChunk();
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}
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return;
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}
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if (!m_bRemovedFromChunk)
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{
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RemoveFromChunk();
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}
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m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this));
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m_bDestroyed = true;
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}
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