Remove unused block tick related cChunk functions
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@@ -1159,23 +1159,6 @@ bool cChunk::UnboundedRelFastSetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType,
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void cChunk::UnboundedQueueTickBlock(Vector3i a_RelPos)
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{
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if (!cChunkDef::IsValidHeight(a_RelPos.y))
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{
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return;
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}
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auto chunk = GetRelNeighborChunkAdjustCoords(a_RelPos);
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if ((chunk != nullptr) && chunk->IsValid())
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{
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chunk->QueueTickBlock(a_RelPos);
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}
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}
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int cChunk::GetHeight(int a_X, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width) && (a_Z >= 0) && (a_Z < Width));
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@@ -1283,10 +1266,8 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo
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FastSetBlock(a_RelPos, a_BlockType, a_BlockMeta);
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// Tick this block and its neighbors:
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m_ToTickBlocks.push_back(a_RelPos);
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QueueTickBlockNeighbors(a_RelPos);
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// TODO: use relative coordinates, cChunk reference
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// Wake up the simulators for this block:
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GetWorld()->GetSimulatorManager()->WakeUp(*this, a_RelPos);
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@@ -1332,38 +1313,26 @@ void cChunk::SetBlock(Vector3i a_RelPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_Blo
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void cChunk::QueueTickBlock(Vector3i a_RelPos)
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void cChunk::QueueTickBlockNeighbors(Vector3i a_Position)
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{
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ASSERT(IsValidRelPos(a_RelPos));
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m_ToTickBlocks.push(a_Position);
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if (!IsValid())
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for (const auto & Offset : cSimulator::AdjacentOffsets)
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{
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return;
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}
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auto Relative = a_Position + Offset;
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m_ToTickBlocks.push_back(a_RelPos);
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}
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if (!cChunkDef::IsValidHeight(Relative.y))
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{
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continue;
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}
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auto Chunk = GetRelNeighborChunkAdjustCoords(Relative);
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if ((Chunk == nullptr) || !Chunk->IsValid())
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{
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continue;
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}
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void cChunk::QueueTickBlockNeighbors(Vector3i a_RelPos)
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{
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// Contains our direct adjacents
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static const Vector3i Offsets[] =
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{
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{ 1, 0, 0 },
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{ -1, 0, 0 },
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{ 0, 1, 0 },
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{ 0, -1, 0 },
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{ 0, 0, 1 },
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{ 0, 0, -1 },
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};
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for (const auto & Offset : Offsets)
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{
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UnboundedQueueTickBlock(a_RelPos + Offset);
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Chunk->m_ToTickBlocks.push(Relative);
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}
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}
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