1.8: Added MultiBlockChange packet.
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@@ -200,18 +200,16 @@ void cProtocol180::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockV
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
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cPacketizer Pkt(*this, 0x22); // Multi Block Change packet
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Pkt.WriteInt(a_ChunkX);
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Pkt.WriteInt(a_ChunkZ);
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Pkt.WriteVarInt((UInt32)a_Changes.size());
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for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
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{
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short Coords = itr->y | (itr->z << 8) | (itr->x << 12);
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short Coords = (short) (itr->y | (itr->z << 8) | (itr->x << 12));
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Pkt.WriteShort(Coords);
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UInt32 Block = ((UInt32)itr->BlockType << 4) | ((UInt32)itr->BlockMeta & 15);
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Pkt.WriteVarInt(Block);
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} // for itr - a_Changes[]*/
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Pkt.WriteVarInt((itr->BlockType & 0xFFF) << 4 | (itr->BlockMeta & 0xF));
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} // for itr - a_Changes[]
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}
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@@ -369,9 +367,9 @@ void cProtocol180::SendDestroyEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
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cPacketizer Pkt(*this, 0x13); // Destroy Entities packet
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Pkt.WriteVarInt(1);
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Pkt.WriteVarInt(a_Entity.GetUniqueID());*/
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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}
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@@ -437,10 +435,10 @@ void cProtocol180::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
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cPacketizer Pkt(*this, 0x04); // Entity Equipment packet
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Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID());
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Pkt.WriteShort(a_SlotNum);
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Pkt.WriteItem(a_Item);*/
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Pkt.WriteItem(a_Item);
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}
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@@ -451,9 +449,9 @@ void cProtocol180::SendEntityHeadLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
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cPacketizer Pkt(*this, 0x19); // Entity Head Look packet
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Pkt.WriteVarInt((UInt32)a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetHeadYaw());*/
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Pkt.WriteByteAngle(a_Entity.GetHeadYaw());
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}
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@@ -464,11 +462,11 @@ void cProtocol180::SendEntityLook(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x16); // Entity Look packet
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cPacketizer Pkt(*this, 0x16); // Entity Look packet
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities
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}
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@@ -479,10 +477,10 @@ void cProtocol180::SendEntityMetadata(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
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cPacketizer Pkt(*this, 0x1c); // Entity Metadata packet
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteEntityMetadata(a_Entity);
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Pkt.WriteByte(0x7f); // The termination byte*/
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Pkt.WriteByte(0x7f); // The termination byte
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}
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@@ -506,12 +504,12 @@ void cProtocol180::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
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cPacketizer Pkt(*this, 0x15); // Entity Relative Move packet
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_RelX);
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Pkt.WriteByte(a_RelY);
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Pkt.WriteByte(a_RelZ);
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities
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}
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@@ -522,14 +520,14 @@ void cProtocol180::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX,
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
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cPacketizer Pkt(*this, 0x17); // Entity Look And Relative Move packet
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteByte(a_RelX);
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Pkt.WriteByte(a_RelY);
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Pkt.WriteByte(a_RelZ);
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities*/
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Pkt.WriteBool(true); // TODO: IsOnGround() on entities
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}
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@@ -1320,14 +1318,14 @@ void cProtocol180::SendTeleportEntity(const cEntity & a_Entity)
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{
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ASSERT(m_State == 3); // In game mode?
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/*cPacketizer Pkt(*this, 0x18);
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cPacketizer Pkt(*this, 0x18);
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Pkt.WriteVarInt(a_Entity.GetUniqueID());
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Pkt.WriteFPInt(a_Entity.GetPosX());
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Pkt.WriteFPInt(a_Entity.GetPosY());
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Pkt.WriteFPInt(a_Entity.GetPosZ());
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Pkt.WriteByteAngle(a_Entity.GetYaw());
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Pkt.WriteByteAngle(a_Entity.GetPitch());
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Pkt.WriteBool(true); // TODO: IsOnGrond() on entities*/
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Pkt.WriteBool(true); // TODO: IsOnGrond() on entities
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}
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@@ -1531,6 +1529,47 @@ void cProtocol180::SendWindowProperty(const cWindow & a_Window, int a_Property,
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bool cProtocol180::CompressPacket(const AString & a_Packet, AString & a_CompressedData)
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{
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// Compress the data:
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const uLongf CompressedMaxSize = 200000;
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char CompressedData[CompressedMaxSize];
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uLongf CompressedSize = compressBound(a_Packet.size());
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if (CompressedSize >= CompressedMaxSize)
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{
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ASSERT(!"Too high packet size.");
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return false;
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}
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int Status = compress2((Bytef*)CompressedData, &CompressedSize, (const Bytef*)a_Packet.data(), a_Packet.size(), Z_DEFAULT_COMPRESSION);
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if (Status != Z_OK)
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{
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return false;
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}
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AString LengthData;
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cByteBuffer Buffer(20);
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Buffer.WriteVarInt((UInt32)a_Packet.size());
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Buffer.ReadAll(LengthData);
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Buffer.CommitRead();
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Buffer.WriteVarInt(CompressedSize + LengthData.size());
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Buffer.WriteVarInt(a_Packet.size());
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Buffer.ReadAll(LengthData);
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Buffer.CommitRead();
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a_CompressedData.clear();
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a_CompressedData.resize(LengthData.size() + CompressedSize);
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a_CompressedData.append(LengthData.data(), LengthData.size());
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a_CompressedData.append(CompressedData, CompressedSize);
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return true;
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}
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void cProtocol180::AddReceivedData(const char * a_Data, size_t a_Size)
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{
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// Write the incoming data into the comm log file:
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