Cave spider now poisons its victim, added IsPawn function to Entity
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@@ -27,6 +27,21 @@ void cCaveSpider::Tick(float a_Dt, cChunk & a_Chunk)
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void cCaveSpider::Attack(float a_Dt)
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{
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super::Attack(a_Dt);
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if (m_Target->IsPawn())
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{
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// TODO: Easy = no poison, Medium = 7 seconds, Hard = 15 seconds
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((cPawn *) m_Target)->AddEntityEffect(cEntityEffect::effPoison, cEntityEffect(140, 0, this));
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}
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}
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void cCaveSpider::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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int LootingLevel = 0;
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