Fix failed merge and other issues
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@@ -988,7 +988,7 @@ void cProtocol172::SendRemoveEntityEffect(const cEntity & a_Entity, int a_Effect
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void cProtocol172::SendRespawn(eDimension a_Dimension, bool a_ShouldIgnoreDimensionChecks)
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{
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if ((m_LastSentDimension == a_World.GetDimension()) && !a_ShouldIgnoreDimensionChecks)
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if ((m_LastSentDimension == a_Dimension) && !a_ShouldIgnoreDimensionChecks)
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{
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// Must not send a respawn for the world with the same dimension, the client goes cuckoo if we do (unless we are respawning from death)
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return;
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