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Replace random Float Generation and broadcast the Exp Pickup Sound

This commit is contained in:
Howaner
2014-02-15 19:52:15 +01:00
parent f3bd288f02
commit 707916b404
2 changed files with 4 additions and 9 deletions

View File

@@ -12,8 +12,6 @@
#include "../ChunkMap.h"
#include "../Chunk.h"
#include <math.h>
@@ -682,7 +680,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
// Spawn an experience orb with a reward between 3 and 11.
m_World->BroadcastSoundParticleEffect(2002, (int) round(GetPosX()), (int) round(GetPosY()), (int) round(GetPosZ()), 0);
m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
Destroy();