Replace random Float Generation and broadcast the Exp Pickup Sound
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@@ -12,8 +12,6 @@
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#include "../ChunkMap.h"
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#include "../Chunk.h"
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#include <math.h>
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@@ -682,7 +680,7 @@ super(pkExpBottle, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25)
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void cExpBottleEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
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{
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// Spawn an experience orb with a reward between 3 and 11.
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m_World->BroadcastSoundParticleEffect(2002, (int) round(GetPosX()), (int) round(GetPosY()), (int) round(GetPosZ()), 0);
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m_World->BroadcastSoundParticleEffect(2002, POSX_TOINT, POSY_TOINT, POSZ_TOINT, 0);
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m_World->SpawnExperienceOrb(GetPosX(), GetPosY(), GetPosZ(), 3 + m_World->GetTickRandomNumber(8));
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Destroy();
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