SocketThread: clients aren't double-removed anymore.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@909 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -66,6 +66,9 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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m_CurrentWindow = m_InventoryWindow;
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m_InventoryWindow->OpenedByPlayer(*this);
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// DEBUG:
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LOGD("Inventory window for player %p is at %p", this, m_InventoryWindow);
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SetMaxHealth(20);
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m_MaxFoodLevel = 20;
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m_MaxFoodSaturationLevel = 20.f;
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@@ -103,7 +106,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName)
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cPlayer::~cPlayer(void)
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{
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LOG("Deleting cPlayer \"%s\" at %p, ID %d", m_PlayerName.c_str(), this, GetUniqueID());
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LOG("Deleting cPlayer \"%s\" at %p, ID %d; inv win %p", m_PlayerName.c_str(), this, GetUniqueID(), m_InventoryWindow);
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SaveToDisk();
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