SocketThread: clients aren't double-removed anymore.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@909 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -149,7 +149,6 @@ private:
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void PrepareSet (fd_set * a_Set, cSocket::xSocket & a_Highest); // Puts all sockets into the set, along with m_ControlSocket1
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void ReadFromSockets(fd_set * a_Read); // Reads from sockets indicated in a_Read
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void WriteToSockets (fd_set * a_Write); // Writes to sockets indicated in a_Write
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void RemoveClosedSockets(void); // Removes sockets that have closed from m_Slots[]
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} ;
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typedef std::list<cSocketThread *> cSocketThreadList;
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