DistortedHeightmap: Small optimizations, memory leak fix.
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1449 0a769ca7-a7f5-676a-18bf-c427514a06d6
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@@ -55,7 +55,8 @@ cDistortedHeightmap::cDistortedHeightmap(int a_Seed, cBiomeGen & a_BiomeGen) :
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m_NoiseArrayX(m_NoiseArray),
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m_NoiseArrayZ(m_NoiseArray + 17 * 17 * 32),
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m_BiomeGen(a_BiomeGen),
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m_HeightGen(new cHeiGenBiomal(a_Seed, a_BiomeGen), 64)
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m_UnderlyingHeiGen(a_Seed, a_BiomeGen),
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m_HeightGen(&m_UnderlyingHeiGen, 64)
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{
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}
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@@ -243,6 +244,16 @@ int cDistortedHeightmap::GetHeightmapAt(NOISE_DATATYPE a_X, NOISE_DATATYPE a_Z)
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{
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return cChunkDef::GetHeight(m_CurChunkHeights, RelX, RelZ);
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}
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// Ask the cache:
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HEIGHTTYPE res = 0;
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if (m_HeightGen.GetHeightAt(ChunkX, ChunkZ, RelX, RelZ, res))
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{
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// The height was in the cache
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return res;
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}
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// The height is not in the cache, generate full heightmap and get it there:
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cChunkDef::HeightMap Heightmap;
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m_HeightGen.GenHeightMap(ChunkX, ChunkZ, Heightmap);
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return cChunkDef::GetHeight(Heightmap, RelX, RelZ);
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