Village houses are height-adjusted onto the terrain.
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@@ -297,6 +297,17 @@ cPlacedPiece::cPlacedPiece(const cPlacedPiece * a_Parent, const cPiece & a_Piece
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cPiece::cConnector cPlacedPiece::GetRotatedConnector(size_t a_Index) const
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{
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cPiece::cConnectors Connectors = m_Piece->GetConnectors();
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ASSERT(Connectors.size() >= a_Index);
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return m_Piece->RotateMoveConnector(Connectors[a_Index], m_NumCCWRotations, m_Coords.x, m_Coords.y, m_Coords.z);
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}
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///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
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// cPieceGenerator:
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