Refactored reversing logic into seperate function
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@@ -499,20 +499,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R
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SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
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eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta);
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switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
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{
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case BLOCK_FACE_YP: Dir = BLOCK_FACE_YM; break;
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case BLOCK_FACE_XP: Dir = BLOCK_FACE_XM; break;
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case BLOCK_FACE_ZP: Dir = BLOCK_FACE_ZM; break;
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case BLOCK_FACE_YM: Dir = BLOCK_FACE_YP; break;
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case BLOCK_FACE_XM: Dir = BLOCK_FACE_XP; break;
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case BLOCK_FACE_ZM :Dir = BLOCK_FACE_ZP; break;
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default:
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{
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ASSERT(!"Unhandled lever metadata!");
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return;
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}
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}
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Dir = ReverseBlockFace(Dir);
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SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
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}
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}
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