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Refactored reversing logic into seperate function

This commit is contained in:
Tycho
2014-06-16 17:55:58 +01:00
parent 3a7c0c8ce9
commit 6fa99a211e
2 changed files with 16 additions and 16 deletions

View File

@@ -499,20 +499,9 @@ void cIncrementalRedstoneSimulator::HandleRedstoneLever(int a_RelBlockX, int a_R
SetAllDirsAsPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ);
eBlockFace Dir = cBlockLeverHandler::BlockMetaDataToBlockFace(Meta);
switch (Dir) // Now, flip the direction into the type used by SetBlockLinkedPowered()
{
case BLOCK_FACE_YP: Dir = BLOCK_FACE_YM; break;
case BLOCK_FACE_XP: Dir = BLOCK_FACE_XM; break;
case BLOCK_FACE_ZP: Dir = BLOCK_FACE_ZM; break;
case BLOCK_FACE_YM: Dir = BLOCK_FACE_YP; break;
case BLOCK_FACE_XM: Dir = BLOCK_FACE_XP; break;
case BLOCK_FACE_ZM :Dir = BLOCK_FACE_ZP; break;
default:
{
ASSERT(!"Unhandled lever metadata!");
return;
}
}
Dir = ReverseBlockFace(Dir);
SetDirectionLinkedPowered(a_RelBlockX, a_RelBlockY, a_RelBlockZ, Dir);
}
}