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Merge branch 'master' into Inventory

This commit is contained in:
Howaner
2014-12-17 17:33:30 +01:00
38 changed files with 2850 additions and 2887 deletions

View File

@@ -150,7 +150,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
int RelZ = (int) (m_RelZ + (double)(Random.NextFloat() - Random.NextFloat()) * 4.0);
cChunk * Chunk = a_Chunk->GetRelNeighborChunkAdjustCoords(RelX, RelZ);
if ((Chunk == NULL) || !Chunk->IsValid())
if ((Chunk == nullptr) || !Chunk->IsValid())
{
continue;
}
@@ -162,7 +162,7 @@ void cMobSpawnerEntity::SpawnEntity(void)
double PosZ = Chunk->GetPosZ() * cChunkDef::Width + RelZ;
cMonster * Monster = cMonster::NewMonsterFromType(m_MobType);
if (Monster == NULL)
if (Monster == nullptr)
{
continue;
}