Added Rabbits
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@@ -502,6 +502,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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case mtMooshroom: EntityClass = "MushroomCow"; break;
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case mtOcelot: EntityClass = "Ozelot"; break;
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case mtPig: EntityClass = "Pig"; break;
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case mtRabbit: EntityClass = "Rabbit"; break;
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case mtSheep: EntityClass = "Sheep"; break;
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case mtSilverfish: EntityClass = "Silverfish"; break;
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case mtSkeleton: EntityClass = "Skeleton"; break;
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@@ -633,6 +634,7 @@ void cNBTChunkSerializer::AddMonsterEntity(cMonster * a_Monster)
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case mtMooshroom:
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case mtOcelot:
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case mtPig:
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case mtRabbit:
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case mtSilverfish:
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case mtSnowGolem:
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case mtSpider:
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@@ -1442,6 +1442,10 @@ void cWSSAnvil::LoadEntityFromNBT(cEntityList & a_Entities, const cParsedNBT & a
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{
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LoadPigFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Rabbit", a_IDTagLength) == 0)
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{
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LoadRabbitFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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}
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else if (strncmp(a_IDTag, "Sheep", a_IDTagLength) == 0)
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{
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LoadSheepFromNBT(a_Entities, a_NBT, a_EntityTagIdx);
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@@ -2363,6 +2367,26 @@ void cWSSAnvil::LoadPigFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NB
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void cWSSAnvil::LoadRabbitFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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std::unique_ptr<cRabbit> Monster(new cRabbit());
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if (!LoadEntityBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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if (!LoadMonsterBaseFromNBT(*Monster.get(), a_NBT, a_TagIdx))
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{
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return;
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}
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a_Entities.push_back(Monster.release());
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}
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void cWSSAnvil::LoadSheepFromNBT(cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx)
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{
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int ColorIdx = a_NBT.FindChildByName(a_TagIdx, "Color");
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@@ -198,6 +198,7 @@ protected:
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void LoadMooshroomFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadOcelotFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadPigFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadRabbitFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadSheepFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadSilverfishFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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void LoadSkeletonFromNBT (cEntityList & a_Entities, const cParsedNBT & a_NBT, int a_TagIdx);
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