Added Rabbits
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38
src/Mobs/Rabbit.cpp
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38
src/Mobs/Rabbit.cpp
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Rabbit.h"
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#include "../Entities/Player.h"
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#include "../World.h"
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cRabbit::cRabbit(void) :
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super("Rabbit", mtRabbit, "mob.rabbit.idle", "mob.rabbit.death", 0.9, 0.9)
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{
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}
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void cRabbit::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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int LootingLevel = 0;
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if (a_Killer != nullptr)
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{
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LootingLevel = a_Killer->GetEquippedWeapon().m_Enchantments.GetLevel(cEnchantments::enchLooting);
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}
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, IsOnFire() ? E_ITEM_COOKED_RABBIT : E_ITEM_RAW_RABBIT);
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AddRandomDropItem(a_Drops, 0, 1 + LootingLevel, E_ITEM_RABBIT_HIDE);
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cItems RareDrops;
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RareDrops.Add(cItem(E_ITEM_RABBITS_FOOT));
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AddRandomRareDropItem(a_Drops, RareDrops, LootingLevel);
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}
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