Update entity sizes
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@@ -446,7 +446,7 @@ void cEnderCrystal::KilledBy(struct TakeDamageInfo & a_TakeDamageInfo)
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cEntity::cEntity(enum cEntity::eEntityType a_EntityType, class Vector3<double> a_Pos, double a_Height, double a_Width)
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cEntity::cEntity(enum cEntity::eEntityType a_EntityType, class Vector3<double> a_Pos, float a_Height, float a_Width)
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{
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}
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@@ -790,7 +790,7 @@ void cEntity::ResetPosition(class Vector3<double> a_Pos)
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cPawn::cPawn(enum cEntity::eEntityType,double a_Width, double a_Height) :
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cPawn::cPawn(enum cEntity::eEntityType, float a_Width, float a_Height) :
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cEntity(etMonster, Vector3d(), a_Height, a_Width)
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{
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}
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@@ -862,7 +862,7 @@ void cPawn::Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
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cMonster::cMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, double a_Width, double a_Height) :
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cMonster::cMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, float a_Width, float a_Height) :
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cPawn(etMonster, a_Width, a_Height),
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m_PathFinder(a_Width, a_Height)
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{
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@@ -870,7 +870,7 @@ cMonster::cMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, c
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cPathFinder::cPathFinder(double a_Width, double a_Height)
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cPathFinder::cPathFinder(float a_Width, float a_Height)
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{
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}
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@@ -1002,7 +1002,7 @@ void cMonster::InStateEscaping(std::chrono::milliseconds a_Dt ,class cChunk & a_
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cAggressiveMonster::cAggressiveMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, double a_Width, double a_Height) :
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cAggressiveMonster::cAggressiveMonster(const AString & a_StringA, enum eMonsterType a_MonsterType, const AString & a_StringB, const AString & a_StringC, const AString & a_StringD, float a_Width, float a_Height) :
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cMonster(a_StringA, a_MonsterType, a_StringB, a_StringC, a_StringD, a_Width, a_Height)
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{
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}
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