Unified the doxy-comment format.
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@@ -37,7 +37,7 @@ private:
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/// RAII for cCriticalSection - locks the CS on creation, unlocks on destruction
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/** RAII for cCriticalSection - locks the CS on creation, unlocks on destruction */
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class cCSLock
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{
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cCriticalSection * m_CS;
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@@ -64,7 +64,7 @@ private:
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/// Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios
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/** Temporary RAII unlock for a cCSLock. Useful for unlock-wait-relock scenarios */
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class cCSUnlock
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{
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cCSLock & m_Lock;
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@@ -27,16 +27,16 @@ public:
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cGZipFile(void);
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~cGZipFile();
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/// Opens the file. Returns true if successful. Fails if a file has already been opened through this object.
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/** Opens the file. Returns true if successful. Fails if a file has already been opened through this object. */
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bool Open(const AString & a_FileName, eMode a_Mode);
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/// Closes the file, flushing all buffers. This object may be then reused for a different file and / or mode
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/** Closes the file, flushing all buffers. This object may be then reused for a different file and / or mode */
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void Close(void);
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/// Reads the rest of the file and decompresses it into a_Contents. Returns the number of decompressed bytes, <0 for error
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/** Reads the rest of the file and decompresses it into a_Contents. Returns the number of decompressed bytes, <0 for error */
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int ReadRestOfFile(AString & a_Contents);
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/// Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported.
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/** Writes a_Contents into file, compressing it along the way. Returns true if successful. Multiple writes are supported. */
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bool Write(const AString & a_Contents) { return Write(a_Contents.data(), static_cast<int>(a_Contents.size())); }
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bool Write(const char * a_Data, int a_Size);
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+19
-20
@@ -16,19 +16,18 @@ To create a queue of type T, instantiate a cQueue<T> object. You can also
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modify the behavior of the queue when deleting items and when adding items
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that are already in the queue by providing a second parameter, a class that
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implements the functions Delete() and Combine(). An example is given in
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cQueueFuncs and is used as the default behavior.
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*/
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cQueueFuncs and is used as the default behavior. */
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/// This empty struct allows for the callback functions to be inlined
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/** This empty struct allows for the callback functions to be inlined */
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template <class T>
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struct cQueueFuncs
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{
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public:
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/// Called when an Item is deleted from the queue without being returned
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/** Called when an Item is deleted from the queue without being returned */
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static void Delete(T) {}
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/// Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted
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/** Called when an Item is inserted with EnqueueItemIfNotPresent and there is another equal value already inserted */
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static void Combine(T & a_existing, const T & a_new)
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{
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UNUSED(a_existing);
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@@ -54,7 +53,7 @@ public:
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~cQueue() {}
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/// Enqueues an item to the queue, may block if other threads are accessing the queue.
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/** Enqueues an item to the queue, may block if other threads are accessing the queue. */
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void EnqueueItem(ItemType a_Item)
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{
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cCSLock Lock(m_CS);
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@@ -63,7 +62,7 @@ public:
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}
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/// Enqueues an item in the queue if not already present (as determined by operator ==). Blocks other threads from accessing the queue.
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/** Enqueues an item in the queue if not already present (as determined by operator ==). Blocks other threads from accessing the queue. */
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void EnqueueItemIfNotPresent(ItemType a_Item)
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{
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cCSLock Lock(m_CS);
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@@ -81,8 +80,8 @@ public:
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}
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/// Dequeues an item from the queue if any are present.
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/// Returns true if successful. Value of item is undefined if dequeuing was unsuccessful.
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/** Dequeues an item from the queue if any are present.
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Returns true if successful. Value of item is undefined if dequeuing was unsuccessful. */
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bool TryDequeueItem(ItemType & item)
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{
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cCSLock Lock(m_CS);
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@@ -97,7 +96,7 @@ public:
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}
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/// Dequeues an item from the queue, blocking until an item is available.
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/** Dequeues an item from the queue, blocking until an item is available. */
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ItemType DequeueItem(void)
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{
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cCSLock Lock(m_CS);
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@@ -113,7 +112,7 @@ public:
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}
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/// Blocks until the queue is empty.
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/** Blocks until the queue is empty. */
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void BlockTillEmpty(void)
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{
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cCSLock Lock(m_CS);
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@@ -125,7 +124,7 @@ public:
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}
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/// Removes all Items from the Queue, calling Delete on each of them.
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/** Removes all Items from the Queue, calling Delete on each of them. */
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void Clear(void)
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{
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cCSLock Lock(m_CS);
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@@ -137,8 +136,8 @@ public:
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}
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/// Returns the size at time of being called.
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/// Do not use to determine whether to call DequeueItem(), use TryDequeueItem() instead
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/** Returns the size at time of being called.
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Do not use to determine whether to call DequeueItem(), use TryDequeueItem() instead */
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size_t Size(void)
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{
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cCSLock Lock(m_CS);
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@@ -146,8 +145,8 @@ public:
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}
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/// Removes the item from the queue. If there are multiple such items, only the first one is removed.
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/// Returns true if the item has been removed, false if no such item found.
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/** Removes the item from the queue. If there are multiple such items, only the first one is removed.
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Returns true if the item has been removed, false if no such item found. */
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bool Remove(ItemType a_Item)
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{
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cCSLock Lock(m_CS);
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@@ -187,16 +186,16 @@ public:
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}
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private:
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/// The contents of the queue
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/** The contents of the queue */
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QueueType m_Contents;
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/// Mutex that protects access to the queue contents
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/** Mutex that protects access to the queue contents */
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cCriticalSection m_CS;
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/// Event that is signalled when an item is added
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/** Event that is signalled when an item is added */
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cEvent m_evtAdded;
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/// Event that is signalled when an item is removed (both dequeued or erased)
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/** Event that is signalled when an item is removed (both dequeued or erased) */
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cEvent m_evtRemoved;
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};
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