Reduce unnecessary wakeups
- cSimulator no longer wakes up positions already woken by cChunk::SetBlock
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@@ -21,18 +21,6 @@
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void cSimulator::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
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{
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AddBlock(a_Block, a_Chunk);
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AddBlock(a_Block + Vector3i(-1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x - 1, a_Block.z));
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AddBlock(a_Block + Vector3i( 1, 0, 0), a_Chunk->GetNeighborChunk(a_Block.x + 1, a_Block.z));
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AddBlock(a_Block + Vector3i(0, 0, -1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z - 1));
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AddBlock(a_Block + Vector3i(0, 0, 1), a_Chunk->GetNeighborChunk(a_Block.x, a_Block.z + 1));
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if (a_Block.y > 0)
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{
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AddBlock(a_Block + Vector3i(0, -1, 0), a_Chunk);
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}
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if (a_Block.y < cChunkDef::Height - 1)
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{
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AddBlock(a_Block + Vector3i(0, 1, 0), a_Chunk);
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}
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}
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