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Generate biomes when pregenerating heights through CompositedHeiGen.

Fixes #2283.
This commit is contained in:
Mattes D
2015-06-23 14:45:35 +02:00
parent 532c80b6db
commit 6cd71a1e73
2 changed files with 6 additions and 3 deletions

View File

@@ -274,7 +274,7 @@ void cComposableGenerator::InitCompositionGen(cIniFile & a_IniFile)
}
// Create a cache of the composited heightmaps, so that finishers may use it:
m_CompositedHeightCache = std::make_shared<cHeiGenMultiCache>(std::make_shared<cCompositedHeiGen>(m_ShapeGen, m_CompositionGen), 16, 24);
m_CompositedHeightCache = std::make_shared<cHeiGenMultiCache>(std::make_shared<cCompositedHeiGen>(m_BiomeGen, m_ShapeGen, m_CompositionGen), 16, 24);
// 24 subcaches of depth 16 each = 96 KiB of RAM. Acceptable, for the amount of work this saves.
}