cSetChunkData constructor explicitly requires std::move() instead of
unsafely stealing data
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@@ -431,7 +431,7 @@ bool cWSSAnvil::LoadChunkFromNBT(const cChunkCoords & a_Chunk, const cParsedNBT
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IsLightValid ? BlockLight : nullptr,
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IsLightValid ? SkyLight : nullptr,
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nullptr, Biomes,
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Entities, BlockEntities,
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std::move(Entities), std::move(BlockEntities),
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false
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));
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m_World->QueueSetChunkData(SetChunkData);
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