1
0

Save last gamemode

git-svn-id: http://mc-server.googlecode.com/svn/trunk@660 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
lapayo94@gmail.com
2012-07-12 20:55:29 +00:00
parent a7d72ac70f
commit 6c5a42737f
2 changed files with 11 additions and 1 deletions

View File

@@ -307,7 +307,7 @@ void cClientHandle::Authenticate(void)
World = cRoot::Get()->GetDefaultWorld();
}
m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
// We don´t need this, do we? m_Player->LoginSetGameMode (World->GetGameMode()); //set player's gamemode to server's gamemode at login. TODO: set to last player's gamemode at logout
m_Player->SetIP (m_Socket.GetIPString());
@@ -909,6 +909,14 @@ void cClientHandle::HandleBlockDig(cPacket_BlockDig * a_Packet)
void cClientHandle::HandleBlockPlace(cPacket_BlockPlace * a_Packet)
{
if(a_Packet->m_PosX == -1
&& a_Packet->m_PosY == 255
&& a_Packet->m_PosZ == -1)
{
//I don´t know whats the idea behind these packets O.o
return;
}
if (!CheckBlockInteractionsRate())
{
return;