Style: Normalized spaces after if, for and while.
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@@ -208,7 +208,7 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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bool HasFloor = false;
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for (int x = 0; x < 2; ++x)
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{
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for(int z = 0; z < 2; ++z)
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for (int z = 0; z < 2; ++z)
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{
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CanSpawn = a_Chunk->UnboundedRelGetBlockType(a_RelX + x, a_RelY, a_RelZ + z, TargetBlock);
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CanSpawn = CanSpawn && (TargetBlock == E_BLOCK_AIR);
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