Style: Normalized spaces after if, for and while.
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@@ -286,13 +286,13 @@ void cPlayer::Tick(float a_Dt, cChunk & a_Chunk)
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short cPlayer::CalcLevelFromXp(short a_XpTotal)
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{
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// level 0 to 15
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if(a_XpTotal <= XP_TO_LEVEL15)
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if (a_XpTotal <= XP_TO_LEVEL15)
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{
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return a_XpTotal / XP_PER_LEVEL_TO15;
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}
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// level 30+
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if(a_XpTotal > XP_TO_LEVEL30)
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if (a_XpTotal > XP_TO_LEVEL30)
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{
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return (short) (151.5 + sqrt( 22952.25 - (14 * (2220 - a_XpTotal)))) / 7;
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}
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@@ -308,13 +308,13 @@ short cPlayer::CalcLevelFromXp(short a_XpTotal)
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short cPlayer::XpForLevel(short a_Level)
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{
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// level 0 to 15
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if(a_Level <= 15)
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if (a_Level <= 15)
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{
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return a_Level * XP_PER_LEVEL_TO15;
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}
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// level 30+
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if(a_Level >= 31)
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if (a_Level >= 31)
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{
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return (short) ( (3.5 * a_Level * a_Level) - (151.5 * a_Level) + 2220 );
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}
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@@ -351,7 +351,7 @@ float cPlayer::GetXpPercentage()
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bool cPlayer::SetCurrentExperience(short int a_CurrentXp)
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{
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if(!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
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if (!(a_CurrentXp >= 0) || (a_CurrentXp > (SHRT_MAX - m_LifetimeTotalXp)))
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{
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LOGWARNING("Tried to update experiece with an invalid Xp value: %d", a_CurrentXp);
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return false; // oops, they gave us a dodgey number
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@@ -1370,9 +1370,9 @@ void cPlayer::AddToGroup( const AString & a_GroupName )
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void cPlayer::RemoveFromGroup( const AString & a_GroupName )
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{
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bool bRemoved = false;
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for( GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
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for (GroupList::iterator itr = m_Groups.begin(); itr != m_Groups.end(); ++itr )
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{
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if( (*itr)->GetName().compare(a_GroupName ) == 0 )
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if ((*itr)->GetName().compare(a_GroupName ) == 0 )
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{
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m_Groups.erase( itr );
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bRemoved = true;
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@@ -1380,7 +1380,7 @@ void cPlayer::RemoveFromGroup( const AString & a_GroupName )
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}
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}
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if( bRemoved )
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if (bRemoved )
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{
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LOGD("Removed %s from group %s", GetName().c_str(), a_GroupName.c_str() );
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ResolveGroups();
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@@ -1407,24 +1407,24 @@ bool cPlayer::HasPermission(const AString & a_Permission)
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AStringVector Split = StringSplit( a_Permission, "." );
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PermissionMap Possibilities = m_ResolvedPermissions;
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// Now search the namespaces
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while( Possibilities.begin() != Possibilities.end() )
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while (Possibilities.begin() != Possibilities.end() )
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{
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PermissionMap::iterator itr = Possibilities.begin();
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if( itr->second )
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if (itr->second )
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{
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AStringVector OtherSplit = StringSplit( itr->first, "." );
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if( OtherSplit.size() <= Split.size() )
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if (OtherSplit.size() <= Split.size() )
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{
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unsigned int i;
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for( i = 0; i < OtherSplit.size(); ++i )
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for (i = 0; i < OtherSplit.size(); ++i )
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{
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if( OtherSplit[i].compare( Split[i] ) != 0 )
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if (OtherSplit[i].compare( Split[i] ) != 0 )
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{
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if( OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
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if (OtherSplit[i].compare("*") == 0 ) return true; // WildCard man!! WildCard!
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break;
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}
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}
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if( i == Split.size() ) return true;
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if (i == Split.size() ) return true;
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}
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}
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Possibilities.erase( itr );
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@@ -1440,9 +1440,9 @@ bool cPlayer::HasPermission(const AString & a_Permission)
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bool cPlayer::IsInGroup( const AString & a_Group )
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{
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for( GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
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for (GroupList::iterator itr = m_ResolvedGroups.begin(); itr != m_ResolvedGroups.end(); ++itr )
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{
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if( a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
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if (a_Group.compare( (*itr)->GetName().c_str() ) == 0 )
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return true;
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}
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return false;
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@@ -1457,15 +1457,15 @@ void cPlayer::ResolvePermissions()
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m_ResolvedPermissions.clear(); // Start with an empty map
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// Copy all player specific permissions into the resolved permissions map
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for( PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
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for (PermissionMap::iterator itr = m_Permissions.begin(); itr != m_Permissions.end(); ++itr )
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{
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m_ResolvedPermissions[ itr->first ] = itr->second;
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}
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for( GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
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for (GroupList::iterator GroupItr = m_ResolvedGroups.begin(); GroupItr != m_ResolvedGroups.end(); ++GroupItr )
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{
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const cGroup::PermissionMap & Permissions = (*GroupItr)->GetPermissions();
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for( cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
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for (cGroup::PermissionMap::const_iterator itr = Permissions.begin(); itr != Permissions.end(); ++itr )
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{
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m_ResolvedPermissions[ itr->first ] = itr->second;
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}
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@@ -1484,14 +1484,14 @@ void cPlayer::ResolveGroups()
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// Get a complete resolved list of all groups the player is in
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std::map< cGroup*, bool > AllGroups; // Use a map, because it's faster than iterating through a list to find duplicates
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GroupList ToIterate;
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for( GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
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for (GroupList::iterator GroupItr = m_Groups.begin(); GroupItr != m_Groups.end(); ++GroupItr )
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{
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ToIterate.push_back( *GroupItr );
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}
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while( ToIterate.begin() != ToIterate.end() )
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while (ToIterate.begin() != ToIterate.end() )
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{
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cGroup* CurrentGroup = *ToIterate.begin();
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if( AllGroups.find( CurrentGroup ) != AllGroups.end() )
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if (AllGroups.find( CurrentGroup ) != AllGroups.end() )
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{
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LOGWARNING("ERROR: Player \"%s\" is in the group multiple times (\"%s\"). Please fix your settings in users.ini!",
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GetName().c_str(), CurrentGroup->GetName().c_str()
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@@ -1502,9 +1502,9 @@ void cPlayer::ResolveGroups()
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AllGroups[ CurrentGroup ] = true;
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m_ResolvedGroups.push_back( CurrentGroup ); // Add group to resolved list
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const cGroup::GroupList & Inherits = CurrentGroup->GetInherits();
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for( cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
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for (cGroup::GroupList::const_iterator itr = Inherits.begin(); itr != Inherits.end(); ++itr )
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{
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if( AllGroups.find( *itr ) != AllGroups.end() )
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if (AllGroups.find( *itr ) != AllGroups.end() )
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{
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LOGERROR("ERROR: Player %s is in the same group multiple times due to inheritance (%s). FIX IT!", GetName().c_str(), (*itr)->GetName().c_str() );
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continue;
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@@ -1522,12 +1522,12 @@ void cPlayer::ResolveGroups()
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AString cPlayer::GetColor(void) const
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{
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if ( m_Color != '-' )
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if (m_Color != '-' )
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{
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return cChatColor::Delimiter + m_Color;
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}
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if ( m_Groups.size() < 1 )
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if (m_Groups.size() < 1 )
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{
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return cChatColor::White;
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}
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@@ -1914,7 +1914,7 @@ cPlayer::StringList cPlayer::GetResolvedPermissions()
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StringList Permissions;
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const PermissionMap& ResolvedPermissions = m_ResolvedPermissions;
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for( PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
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for (PermissionMap::const_iterator itr = ResolvedPermissions.begin(); itr != ResolvedPermissions.end(); ++itr )
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{
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if (itr->second)
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{
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