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Added cPlugin_NewLua::GetLocalDirectory() and exported it to Lua so plugins can store their settings in their own folder.

Core now stores banned players and whitelist data in its own directory

git-svn-id: http://mc-server.googlecode.com/svn/trunk@850 0a769ca7-a7f5-676a-18bf-c427514a06d6
This commit is contained in:
faketruth
2012-09-08 20:49:29 +00:00
parent 675d35cd46
commit 6bc916fc3c
5 changed files with 48 additions and 5 deletions

View File

@@ -68,7 +68,7 @@ bool cPlugin_NewLua::Initialize()
ManualBindings::Bind( m_LuaState );
}
std::string PluginPath = FILE_IO_PREFIX + std::string("Plugins/") + m_Directory + "/";
std::string PluginPath = GetLocalDirectory() + "/";
// Load all files for this plugin, and execute them
AStringList Files = GetDirectoryContents(PluginPath.c_str());
@@ -131,6 +131,15 @@ bool cPlugin_NewLua::Initialize()
AString cPlugin_NewLua::GetLocalDirectory(void) const
{
return FILE_IO_PREFIX + std::string("Plugins/") + m_Directory;
}
void cPlugin_NewLua::OnDisable()
{
cCSLock Lock( m_CriticalSection );