Implement Forge protocol handshake support (#3869)

This commit is contained in:
satoshinm
2017-08-27 23:10:20 +02:00
committed by Mattes D
parent 447d929da1
commit 6bc5031517
20 changed files with 742 additions and 11 deletions
+10
View File
@@ -550,6 +550,15 @@ bool cPluginLua::OnLogin(cClientHandle & a_Client, UInt32 a_ProtocolVersion, con
bool cPluginLua::OnLoginForge(cClientHandle & a_Client, const AStringMap & a_Mods)
{
return CallSimpleHooks(cPluginManager::HOOK_LOGIN_FORGE, &a_Client, a_Mods);
}
bool cPluginLua::OnPlayerAnimation(cPlayer & a_Player, int a_Animation)
{
return CallSimpleHooks(cPluginManager::HOOK_PLAYER_ANIMATION, &a_Player, a_Animation);
@@ -1059,6 +1068,7 @@ const char * cPluginLua::GetHookFnName(int a_HookType)
case cPluginManager::HOOK_HANDSHAKE: return "OnHandshake";
case cPluginManager::HOOK_KILLING: return "OnKilling";
case cPluginManager::HOOK_LOGIN: return "OnLogin";
case cPluginManager::HOOK_LOGIN_FORGE: return "OnLoginForge";
case cPluginManager::HOOK_PLAYER_BREAKING_BLOCK: return "OnPlayerBreakingBlock";
case cPluginManager::HOOK_PLAYER_BROKEN_BLOCK: return "OnPlayerBrokenBlock";
case cPluginManager::HOOK_PLAYER_EATING: return "OnPlayerEating";