Prefabs: Implemented support for ExpandFloorStrategy.
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@@ -97,8 +97,8 @@ static const cPrefab::sDef g_TestPrefabDef =
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// Merge strategy:
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cBlockArea::msImprint,
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// ShouldExtendFloor:
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false,
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// ExtendFloorStrategy:
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cPrefab::efsNone,
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// DefaultWeight:
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10,
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@@ -128,7 +128,7 @@ cPrefab::cPrefab(const cPrefab::sDef & a_Def) :
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),
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m_AllowedRotations(a_Def.m_AllowedRotations),
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m_MergeStrategy(a_Def.m_MergeStrategy),
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m_ShouldExtendFloor(a_Def.m_ShouldExtendFloor),
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m_ExtendFloorStrategy(a_Def.m_ExtendFloorStrategy),
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m_DefaultWeight(a_Def.m_DefaultWeight),
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m_AddWeightIfSame(a_Def.m_AddWeightIfSame),
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m_MoveToGround(a_Def.m_MoveToGround)
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@@ -151,7 +151,7 @@ cPrefab::cPrefab(const cBlockArea & a_Image, int a_AllowedRotations) :
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m_Size(a_Image.GetSize()),
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m_AllowedRotations(a_AllowedRotations),
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m_MergeStrategy(cBlockArea::msOverwrite),
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m_ShouldExtendFloor(false),
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m_ExtendFloorStrategy(efsNone),
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m_DefaultWeight(1),
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m_AddWeightIfSame(0),
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m_MoveToGround(false)
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@@ -170,7 +170,7 @@ cPrefab::cPrefab(const cBlockArea & a_Image) :
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m_Size(a_Image.GetSize()),
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m_AllowedRotations(0),
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m_MergeStrategy(cBlockArea::msOverwrite),
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m_ShouldExtendFloor(false),
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m_ExtendFloorStrategy(efsNone),
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m_DefaultWeight(1),
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m_AddWeightIfSame(0),
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m_MoveToGround(false)
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@@ -188,7 +188,7 @@ cPrefab::cPrefab(const AString & a_BlockDefinitions, const AString & a_BlockData
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m_Size(a_SizeX, a_SizeY, a_SizeZ),
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m_AllowedRotations(0),
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m_MergeStrategy(cBlockArea::msOverwrite),
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m_ShouldExtendFloor(false),
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m_ExtendFloorStrategy(efsNone),
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m_DefaultWeight(1),
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m_AddWeightIfSame(0),
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m_MoveToGround(false)
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@@ -264,46 +264,94 @@ void cPrefab::Draw(cChunkDesc & a_Dest, const Vector3i & a_Placement, int a_NumR
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a_Dest.WriteBlockArea(Image, Placement.x, Placement.y, Placement.z, m_MergeStrategy);
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// If requested, draw the floor (from the bottom of the prefab down to the nearest non-air)
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if (m_ShouldExtendFloor)
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switch (m_ExtendFloorStrategy)
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{
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int MaxX = Image.GetSizeX();
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int MaxZ = Image.GetSizeZ();
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for (int z = 0; z < MaxZ; z++)
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case efsNone: break; // Nothing needed
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case efsRepeatBottomTillNonAir:
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{
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int RelZ = Placement.z + z;
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if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
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int MaxX = Image.GetSizeX();
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int MaxZ = Image.GetSizeZ();
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for (int z = 0; z < MaxZ; z++)
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{
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// Z coord outside the chunk
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continue;
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}
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for (int x = 0; x < MaxX; x++)
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{
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int RelX = Placement.x + x;
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if ((RelX < 0) || (RelX >= cChunkDef::Width))
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int RelZ = Placement.z + z;
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if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
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{
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// X coord outside the chunk
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// Z coord outside the chunk
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continue;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
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if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
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for (int x = 0; x < MaxX; x++)
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{
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// Do not expand air nor sponge blocks
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continue;
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}
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for (int y = Placement.y - 1; y >= 0; y--)
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{
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BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
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if (ExistingBlock != E_BLOCK_AIR)
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int RelX = Placement.x + x;
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if ((RelX < 0) || (RelX >= cChunkDef::Width))
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{
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// End the expansion for this column, reached the end
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break;
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// X coord outside the chunk
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continue;
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}
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a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
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} // for y
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} // for x
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} // for z
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
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if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
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{
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// Do not expand air nor sponge blocks
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continue;
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}
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for (int y = Placement.y - 1; y >= 0; y--)
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{
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BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
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if (ExistingBlock != E_BLOCK_AIR)
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{
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// End the expansion for this column, reached the end
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break;
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}
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a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
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} // for y
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} // for x
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} // for z
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break;
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} // efsRepeatBottomTillNonAir
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case efsRepeatBottomTillSolid:
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{
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int MaxX = Image.GetSizeX();
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int MaxZ = Image.GetSizeZ();
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for (int z = 0; z < MaxZ; z++)
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{
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int RelZ = Placement.z + z;
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if ((RelZ < 0) || (RelZ >= cChunkDef::Width))
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{
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// Z coord outside the chunk
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continue;
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}
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for (int x = 0; x < MaxX; x++)
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{
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int RelX = Placement.x + x;
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if ((RelX < 0) || (RelX >= cChunkDef::Width))
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{
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// X coord outside the chunk
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continue;
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}
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BLOCKTYPE BlockType;
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NIBBLETYPE BlockMeta;
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Image.GetRelBlockTypeMeta(x, 0, z, BlockType, BlockMeta);
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if ((BlockType == E_BLOCK_AIR) || (BlockType == E_BLOCK_SPONGE))
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{
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// Do not expand air nor sponge blocks
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continue;
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}
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for (int y = Placement.y - 1; y >= 0; y--)
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{
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BLOCKTYPE ExistingBlock = a_Dest.GetBlockType(RelX, y, RelZ);
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if (cBlockInfo::IsSolid(ExistingBlock))
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{
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// End the expansion for this column, reached the end
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break;
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}
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a_Dest.SetBlockTypeMeta(RelX, y, RelZ, BlockType, BlockMeta);
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} // for y
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} // for x
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} // for z
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break;
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} // efsRepeatBottomTillSolid
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}
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}
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