Renamed "select..." methods to "set..." and better IsValidEffect() function.
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@@ -771,13 +771,13 @@ void cWSSAnvil::LoadBeaconFromNBT(cBlockEntityList & a_BlockEntities, const cPar
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CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Primary");
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if (CurrentLine >= 0)
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{
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Beacon->SelectPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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Beacon->SetPrimaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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}
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CurrentLine = a_NBT.FindChildByName(a_TagIdx, "Secondary");
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if (CurrentLine >= 0)
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{
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Beacon->SelectSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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Beacon->SetSecondaryEffect((cEntityEffect::eType)a_NBT.GetInt(CurrentLine));
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}
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// We are better than mojang, we load/save the beacon inventory!
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