Bug and crash fixes
* Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files
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@@ -241,7 +241,8 @@ bool cMobSpawner::CanSpawnHere(cChunk * a_Chunk, int a_RelX, int a_RelY, int a_R
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(m_Random.NextInt(2, a_Biome) == 0)
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);
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}
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case cMonster::mtMagmaCube:
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case cMonster::mtSlime:
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{
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return (
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