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Bug and crash fixes

* Fixes end portals' solidity
* Fixed crashes to do with multithreading and removing an entity from
the wrong world
* Fixed crashes due to bad merge
* Fixed crashes due to an object being deleted twice
* Simplified cWorld::Start() and added comments to configuration files
This commit is contained in:
Tiger Wang
2014-07-20 10:46:45 +01:00
parent 719551c31f
commit 6ab9afd0fd
12 changed files with 107 additions and 65 deletions

View File

@@ -88,7 +88,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) :
m_PlayerName = a_PlayerName;
cWorld * World;
cWorld * World = NULL;
if (!LoadFromDisk(World))
{
m_Inventory.Clear();
@@ -136,8 +136,6 @@ cPlayer::~cPlayer(void)
SaveToDisk();
m_World->RemovePlayer(this);
m_ClientHandle = NULL;
delete m_InventoryWindow;
@@ -979,7 +977,7 @@ void cPlayer::Respawn(void)
m_LifetimeTotalXp = 0;
// ToDo: send score to client? How?
m_ClientHandle->SendRespawn(GetWorld()->GetDimension());
m_ClientHandle->SendRespawn(GetWorld()->GetDimension(), true);
// Extinguish the fire:
StopBurning();
@@ -1643,11 +1641,12 @@ bool cPlayer::MoveToWorld(const AString & a_WorldName, cWorld * a_World, bool a_
}
// Remove player from the old world
SetIsTravellingThroughPortal(true); // cChunk handles entity removal
m_World->RemovePlayer(this);
SetWorldTravellingFrom(GetWorld()); // cChunk handles entity removal
GetWorld()->RemovePlayer(this);
// Queue adding player to the new world, including all the necessary adjustments to the object
World->AddPlayer(this);
SetWorld(World);
return true;
}
@@ -1697,12 +1696,6 @@ void cPlayer::LoadPermissionsFromDisk()
bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
{
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName());
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
LoadPermissionsFromDisk();
// Load from the UUID file:
@@ -1740,6 +1733,11 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
LOG("Player data file not found for %s (%s, offline %s), will be reset to defaults.",
GetName().c_str(), m_UUID.c_str(), OfflineUUID.c_str()
);
if (a_World == NULL)
{
a_World = cRoot::Get()->GetDefaultWorld();
}
return false;
}
@@ -1747,7 +1745,7 @@ bool cPlayer::LoadFromDisk(cWorldPtr & a_World)
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
bool cPlayer::LoadFromFile(const AString & a_FileName, cWorldPtr & a_World)
{
// Load the data from the file:
cFile f;
@@ -1800,9 +1798,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
m_LifetimeTotalXp = (short) root.get("xpTotal", 0).asInt();
m_CurrentXp = (short) root.get("xpCurrent", 0).asInt();
m_IsFlying = root.get("isflying", 0).asBool();
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
m_GameMode = (eGameMode) root.get("gamemode", eGameMode_NotSet).asInt();
@@ -1815,6 +1810,11 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
cEnderChestEntity::LoadFromJson(root["enderchestinventory"], m_EnderChestContents);
m_LoadedWorldName = root.get("world", "world").asString();
a_World = cRoot::Get()->GetWorld(GetLoadedWorldName(), true);
m_LastBedPos.x = root.get("SpawnX", a_World->GetSpawnX()).asInt();
m_LastBedPos.y = root.get("SpawnY", a_World->GetSpawnY()).asInt();
m_LastBedPos.z = root.get("SpawnZ", a_World->GetSpawnZ()).asInt();
// Load the player stats.
// We use the default world name (like bukkit) because stats are shared between dimensions/worlds.
@@ -1822,7 +1822,7 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
StatSerializer.Load();
LOGD("Player %s was read from file \"%s\", spawning at {%.2f, %.2f, %.2f} in world \"%s\"",
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), m_LoadedWorldName.c_str()
GetName().c_str(), a_FileName.c_str(), GetPosX(), GetPosY(), GetPosZ(), a_World->GetName().c_str()
);
return true;
@@ -1834,7 +1834,6 @@ bool cPlayer::LoadFromFile(const AString & a_FileName, cWorld * a_World)
bool cPlayer::SaveToDisk()
{
cFile::CreateFolder(FILE_IO_PREFIX + AString("players"));
cFile::CreateFolder(FILE_IO_PREFIX + AString("players/") + m_UUID.substr(0, 2));
// create the JSON data