Bug and crash fixes
* Fixes end portals' solidity * Fixed crashes to do with multithreading and removing an entity from the wrong world * Fixed crashes due to bad merge * Fixed crashes due to an object being deleted twice * Simplified cWorld::Start() and added comments to configuration files
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@@ -496,6 +496,7 @@ void cBlockInfo::Initialize(cBlockInfoArray & a_Info)
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a_Info[E_BLOCK_CROPS ].m_IsSolid = false;
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a_Info[E_BLOCK_DANDELION ].m_IsSolid = false;
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a_Info[E_BLOCK_DETECTOR_RAIL ].m_IsSolid = false;
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a_Info[E_BLOCK_END_PORTAL ].m_IsSolid = false;
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a_Info[E_BLOCK_FIRE ].m_IsSolid = false;
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a_Info[E_BLOCK_FLOWER ].m_IsSolid = false;
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a_Info[E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE].m_IsSolid = false;
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