Villages have min and max density setting.
Also made roads use 3+9 scheme, instead of 3+5, for the house connectors. Fixes #1020.
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@@ -408,10 +408,12 @@ void cComposableGenerator::InitFinishGens(cIniFile & a_IniFile)
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}
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else if (NoCaseCompare(*itr, "Villages") == 0)
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{
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int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 3);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
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m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, *m_BiomeGen, *m_HeightGen));
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int GridSize = a_IniFile.GetValueSetI("Generator", "VillageGridSize", 384);
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int MaxDepth = a_IniFile.GetValueSetI("Generator", "VillageMaxDepth", 2);
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int MaxSize = a_IniFile.GetValueSetI("Generator", "VillageMaxSize", 128);
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int MinDensity = a_IniFile.GetValueSetI("Generator", "VillageMinDensity", 50);
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int MaxDensity = a_IniFile.GetValueSetI("Generator", "VillageMaxDensity", 80);
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m_FinishGens.push_back(new cVillageGen(Seed, GridSize, MaxDepth, MaxSize, MinDensity, MaxDensity, *m_BiomeGen, *m_HeightGen));
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}
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else if (NoCaseCompare(*itr, "WaterLakes") == 0)
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{
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