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@@ -45,7 +45,7 @@ const AString & cChunkDataSerializer::Serialize(int a_Version, int a_ChunkX, int
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{
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case RELEASE_1_2_5: Serialize29(data); break;
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case RELEASE_1_3_2: Serialize39(data); break;
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case RELEASE_1_8_0: Serialize80(data, a_ChunkX, a_ChunkZ); break;
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case RELEASE_1_8_0: Serialize47(data, a_ChunkX, a_ChunkZ); break;
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// TODO: Other protocol versions may serialize the data differently; implement here
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default:
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@@ -181,43 +181,41 @@ void cChunkDataSerializer::Serialize39(AString & a_Data)
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void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_ChunkZ)
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void cChunkDataSerializer::Serialize47(AString & a_Data, int a_ChunkX, int a_ChunkZ)
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{
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// TODO: Do not copy data and then compress it; rather, compress partial blocks of data (zlib *can* stream)
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// Blocktypes converter (1.8 included the meta into the blocktype):
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unsigned char Blocks[cChunkDef::NumBlocks * 2];
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size_t LastOffset = 0;
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for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++)
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{
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BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF;
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NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f;
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Blocks[LastOffset] = (unsigned char)(BlockType << 4) | BlockMeta;
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Blocks[LastOffset + 1] = (unsigned char)(BlockType >> 4);
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LastOffset += 2;
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}
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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const int BlockLightOffset = sizeof(Blocks);
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const int SkyLightOffset = BlockLightOffset + sizeof(m_BlockLight);
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const int BiomeOffset = SkyLightOffset + sizeof(m_BlockSkyLight);
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const int DataSize = BiomeOffset + BiomeDataSize;
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// Temporary buffer for the composed data:
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char AllData [DataSize];
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memcpy(AllData, Blocks, sizeof(Blocks));
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memcpy(AllData + BlockLightOffset, m_BlockLight, sizeof(m_BlockLight));
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memcpy(AllData + SkyLightOffset, m_BlockSkyLight, sizeof(m_BlockSkyLight));
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memcpy(AllData + BiomeOffset, m_BiomeData, BiomeDataSize);
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// This function returns the fully compressed packet (including packet size), not the raw packet!
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// Create the packet:
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cByteBuffer Packet(512 KiB);
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Packet.WriteVarInt(0x21); // Packet id (Chunk Data packet)
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Packet.WriteBEInt(a_ChunkX);
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Packet.WriteBEInt(a_ChunkZ);
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Packet.WriteBool(true); // "Ground-up continuous", or rather, "biome data present" flag
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Packet.WriteBEShort((short) 0xffff); // We're aways sending the full chunk with no additional data, so the bitmap is 0xffff
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Packet.WriteVarInt(DataSize); // Chunk size
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Packet.WriteBuf(AllData, DataSize); // Chunk data
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// Write the chunk size:
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const int BiomeDataSize = cChunkDef::Width * cChunkDef::Width;
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UInt32 ChunkSize = (
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(cChunkDef::NumBlocks * 2) + // Block meta + type
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sizeof(m_BlockLight) + // Block light
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sizeof(m_BlockSkyLight) + // Block sky light
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BiomeDataSize // Biome data
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);
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Packet.WriteVarInt(ChunkSize);
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// Write the block types to the packet:
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for (size_t Index = 0; Index < cChunkDef::NumBlocks; Index++)
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{
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BLOCKTYPE BlockType = m_BlockTypes[Index] & 0xFF;
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NIBBLETYPE BlockMeta = m_BlockMetas[Index / 2] >> ((Index & 1) * 4) & 0x0f;
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Packet.WriteByte((unsigned char)(BlockType << 4) | BlockMeta);
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Packet.WriteByte((unsigned char)(BlockType >> 4));
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}
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// Write the rest:
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Packet.WriteBuf(m_BlockLight, sizeof(m_BlockLight));
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Packet.WriteBuf(m_BlockSkyLight, sizeof(m_BlockSkyLight));
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Packet.WriteBuf(m_BiomeData, BiomeDataSize);
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AString PacketData;
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Packet.ReadAll(PacketData);
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@@ -236,13 +234,13 @@ void cChunkDataSerializer::Serialize80(AString & a_Data, int a_ChunkX, int a_Chu
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else
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{
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AString PostData;
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Buffer.WriteVarInt(Packet.GetUsedSpace() + 1);
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Buffer.WriteVarInt((UInt32)Packet.GetUsedSpace() + 1);
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Buffer.WriteVarInt(0);
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Buffer.ReadAll(PostData);
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Buffer.CommitRead();
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a_Data.clear();
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a_Data.resize(PostData.size() + PacketData.size());
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a_Data.reserve(PostData.size() + PacketData.size());
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a_Data.append(PostData.data(), PostData.size());
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a_Data.append(PacketData.data(), PacketData.size());
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}
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