Furnaces now update their block entity type
Therefore improving cChunk's variable boundary checking.
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@@ -24,11 +24,11 @@ enum
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cFurnaceEntity::cFurnaceEntity(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta, cWorld * a_World) :
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super(E_BLOCK_FURNACE, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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super(a_BlockType, a_BlockX, a_BlockY, a_BlockZ, ContentsWidth, ContentsHeight, a_World),
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m_BlockMeta(a_BlockMeta),
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m_CurrentRecipe(NULL),
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m_IsDestroyed(false),
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m_IsCooking((a_World->GetBlock(a_BlockX, a_BlockY, a_BlockZ) == E_BLOCK_LIT_FURNACE)),
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m_IsCooking(a_BlockType == E_BLOCK_LIT_FURNACE),
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m_NeedCookTime(0),
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m_TimeCooked(0),
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m_FuelBurnTime(0),
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@@ -100,6 +100,7 @@ bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk)
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m_TimeCooked = std::max((m_TimeCooked - 2), 0);
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// Reset progressbars, block type, and bail out
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m_BlockType = E_BLOCK_FURNACE;
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a_Chunk.FastSetBlock(GetRelX(), m_PosY, GetRelZ(), E_BLOCK_FURNACE, m_BlockMeta);
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UpdateProgressBars();
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return false;
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@@ -368,6 +369,7 @@ void cFurnaceEntity::SetIsCooking(bool a_IsCooking)
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// Only light the furnace as it is extinguished only when the fuel runs out, not when cooking stops - handled in this::Tick()
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if (m_IsCooking)
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{
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m_BlockType = E_BLOCK_LIT_FURNACE;
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m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_BlockMeta);
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}
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}
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